Technos Incabloc

This is a render of my grandfathers old watch. It’s over 50 years old. The watch, not the render :) I use this watch everyday, and love it to death! I finally managed to render this out. It’s been an abandoned project, sadly, but now it’s here.

Modelled and rendered in C4D, with manual lights set up for detailing and some GI as fill-lights. Tried comping it in blender, but had to resort to Photoshop to get the lensblur correct :)

One of the things that bothers me, is the feeling I get that it’s not photoreal. I can’t put my finger on what it is, but you might. Leave a hint in the comments if you see something that could get fixed re: photorealism. Thanks!

Hope ya like it :)

  • christian

  • http://Www.neosushi.net Neosushi

    I’m not sure, but maybe it would help to use area lights. Place one big area light directly above the watch and make it visible in reflections. Add two more area lights. Put one on the left and the other on the right side. Add some colour to the lights on the side. Usually I make them in contrast to reach other, like orange- yellow and the other one blue- pink. This gives your render a nice cold warm feeling. Enable area shadows on all lights. I would change the composition a bit. Maybe wrap the watch around something like you can see in the shops displays. Oh forgot to mention you should add a fill light add well. Place behind your camera and turn down the intensity to fifty percent. Hope this helps a bit. If not should check out Jeremy Birns book ” Lighting and rendering”

    Cheers Neosushi

  • http://www.dockay.com @kanooshka

    Looks great! Here’s a little feedback

    Increase the intensity of reflection card and desaturate a little. You don’t want to completely blow out the highlights but they should be fairly bright. One thing I notice a lot in CG renders is the lack of soft edges on reflection cards. Add some kind of box ramp to add falloff near the edges.

    The highlights on the glass make it look more like plastic than glass. You may want to think about disabling specularity on the lights that are creating that small soft highlight and instead use a reflection card. Keep at it!

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